![]() In some places (high latitudes, especially now) dawn and dusk last for many hours. These values are available on some sites and can also be calculated. If you really want the clock to be awesome, you should start the fade process at dawn (before sunrise) and at dusk (before sunset). On a related topic, I see the discussion of fading in the background based on some sort timer, so it gradually changes from dark to light and vice versa. See JSMorley's skin for the include templates you need. You can also get the precise sunrise/sunset times for that exact spot, so that might be a simpler way to get your clock to switch backgrounds. If you call the website with the lat/long, it will return a bunch of location data, including the time zone offset from GMT for that location. I don't mean to intrude on this thread, but I wanted to let you guys know there *IS* a simple way to get time zone data from lat/longs. No, I think the easiest way will be to manually add the time zone, as a variable. Maybe just found in a table or something. Even if there is a direct connection between the geographical coordinates and time zones (each geographical coordonate has its own time zone), the connection is, well, probably it's quite complicated and can't be calculated. Well, this is exactly what I said as well. lua script can't know the correct time zone of certain geographical coordinates. For the case of the set geographical coordinates, this is accidentally correct, but if you set another coordinates (out of the region which has the local time 0), the values returned by the measures are not correct.Īs said, neither of Rainmeter, the skin or the. Please take a look to my previous reply above. lua script can't know what is the correct time zone of the set geographical coordinates), but the time of the TimeZone=0, which now in my opinion seems to be the default value of the TimeZone option, instead of TimeZone=local. ![]() So there is something in the code or Lua script that is making it work.Īs the time goes by, I more and more tend to think that no, it doesn't use the time based on the geographical coordinates (which doesn't make too much sense, because neither Rainmeter, nor the skin and not even the. When used as I did, TimeZ=Locale the skin will show the time based on the Latitude/Longitude values in the section. If this is what you want, please let me know which skin would you like to use, to tell you how to modify it.Eclectic-tech wrote: ↑ June 26th, 2020, 2:29 pm If you want to get the correct time for your location, you probably will have to edit one of the skins, to get it showing the time of your city. ![]() Same applies for the Clean World Clock skin, which shows four cities: Chicago, Paris, Mumbai and Singapore. The skins of the world Cities package show one single city / location per skin, but the name of that city is shown in the skin. For instance the Skins\Yard_World_Clock\Clock_0\Clock.ini skin shows the time of Reykjavik, London, Lisbon and Casablanca, while the Skins\Yard_World_Clock\Clock_7\Clock.ini skin shows the time of Vancouver, Seattle, San Francisco and Los Angeles. But at least one or more cities are shown on each skin. I used to have it work with, but that has since stopped working. That1s why you can't see the correct time on neither of them. RubeGoldfish wrote: Fri 9:09 pm Hello, My PCs clock is broken, so Ive been using Rainmeter to make a 'replacement' that covers the clock. But if your location is Australia, none of these skins is set for your time zone. Not sure what you mean by "skins give incorrect times", because none of those skins is showing the real time of your location, unless you're into on of the locations shown by one of the skins. Also, it has a standalone skin having launcher icons on it. It shows you time and date in such an attractive and beautiful way and font. I just tested another world clock, and its also incorrect:Īll these skins are showing time for different locations around the world. This Rainmeter skin is simply beautiful and neat.
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